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Přednáška 7

Cvičení

  1. Write a program that will show 4 buttons - one in every corner of the window. The buttons should stay in the corners regardless of window resizing.
  2. Write a program that will show a Label with marked up text and a button. After clicking the button, the text in the Label will be switched to show the text including the markup - markup representation should be switched off (use "set_use_markup" method of Label). After another clicking of the button, the text should switch to the original form.